Are All Games Equally Cloud-Gaming-Friendly? an Electromyographic Approach

Cloud gaming now makes any computer game playable on a thin client without the previous worries and frustrations about the hardware requirements. It frees players from the need to frequently upgrade their computers as they can now play games that are hosted on remote servers with a broadband Internet connection and a thin client. However, cloud games are intrinsically more susceptible to latency than online games because game graphics are rendered on cloud servers and thin clients do not possess game state information that is required by delay compensation techniques.

Provided by: National Taiwan University Topic: Cloud Date Added: Nov 2012 Format: PDF

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