Design a Hypercube-Tree Structure for Peer-to-Peer Streaming
In a peer-to-peer environment, how to effectively use network topology to provide services which prevent interruption is the major challenge. However, both tree-based and mesh-based structures are used to solve this, but they also have some drawbacks. In this paper, the authors propose a Hypercube Tree Structure, referred to as HTS, in order to overcome drawbacks. In the proposed scheme, the hybrid structure consists of mesh-based and tree-based structure, and the main idea of mesh structure is to use eight nodes to construct a cube that they can regard it as a super node, and construct a hypercube tree. They hope to combine tree-based and mesh-based structures to avoid interruption that even if an interruption is generated, they can find other siblings to provide services.