Provided by: IARIA
This paper will report on an ongoing project which aims to develop video games for language learning through a user-centered and evidence-based approach. Therefore, co-design sessions were held with adolescents between 14 and 16 years old, in order to gain insight into their preferences for educational games for language learning. During these sessions, 11 concepts for video games were developed. The authors noticed a divide between the concepts for games that were oriented towards formal language learning (e.g., exercises on vocabulary) and video games that were centered around communication with other players or in-game characters.