Fact And Fiction In The Debate Over Video Game Regulation

Provided by: Progress & Freedom Foundation
Topic: Software
Format: PDF
Playing games has become serious business. America's electronic gaming sector generated $10.5 billion in sales in 2005 and by the late 1990s it was already growing three times faster annually than the motion picture industry. Consumers are playing games everywhere and doing so on multiple platforms. While video gaming consoles (PlayStation, XBox, Nintendo) continue to be the dominate platform, consumers are also playing games on personal computers (PCs), the Internet, cell phones, and various hand-held devices.

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