National Taiwan Ocean University
The authors present the first open source cloud gaming system, called GamingAnywhere. In addition to its openness, they design Gaming-Anywhere for high extensibility, portability, and reconfigurability. They implement GamingAnywhere on Windows, Linux, OS X, and Android. They conduct extensive experiments to evaluate the performance of GamingAnywhere. Their experimental results indicate that GamingAnywhere is efficient, scalable, adaptable to network conditions, and achieves high responsiveness and streaming quality. GamingAnywhere can be employed by the researchers, game developers, service providers, and end users for setting up cloud gaming test-beds, which, they believe, will stimulate more research innovations on cloud gaming systems and applications.