GPU based Cloth Simulation for Real Time Interaction using Multiple Haptic Interfaces

Provided by: International Journal of Engineering and Advanced Technology (IJEAT)
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In this paper, the authors propose a solution to the simulation of a real time deformable cloth for haptic interaction. The simulated environment consists of a deformable cloth, corners of which can be attached to a number of independent haptic devices through a client server mechanism. The users can feel the tensile force which is acting on the cloth due to its own weight through the haptic interface. A ball with a known mass is also rolled over the simulated cloth so as to effect an external force variation on the cloth. The cloth is modeled using a sufficiently dense mass spring model.

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