Greedy Algorithm for Hub Selection in Interactive Network Applications

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Provided by: Creative Commons
Topic: Networking
Format: PDF
Many multiple users interaction in network applications such as teleconferencing, network gaming and online trading are gaining popularity but these applications require that the delay difference in between multiple clients of the Service. In this paper, the authors proposes a technique name as latency equalization service and equalizes the perceive latency for all clients participating in an interactive network application. The architecture uses a few routers in the network as hubs to redirect packets of interactive applications along paths with similar end-to-end delay. Finally they have shown that their architecture significantly reduces delay difference among multiple clients in network applications.
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