Academy & Industry Research Collaboration Center
In recent years, developments in gaming technology have focused on massively multi-user persistent worlds. This virtual communities host thousands of users interacting with each other through the Internet in real time. Such communities require new distributed programming paradigms for implementing the virtual life management. In this paper, the authors present a practical methodology to add virtual agents to massively multi-user persistent worlds. To demonstrate the use of their methodology they present a real0world application. It adds a set of virtual agents to a 3D chat. The agents survey the users to obtain data to evaluate the processes and components of the virtual world.