Indirect Reciprocity Security Game for Large-Scale Wireless Networks
Radio nodes can obtain illegal security gains by performing attacks, and they are motivated to do so if the illegal gains are larger than the resulting costs. Most existing direct reciprocity-based works assume constant interaction among players, which does not always hold in large-scale networks. In this paper, the authors propose a security system that applies the indirect reciprocity principle to combat attacks in wireless networks. Because network access is highly desirable for most nodes, including potential attackers, their system punishes attackers by stopping their network services. With a properly designed social norm and reputation updating process, the aim is to incur a cost due to the loss of network access to exceed the illegal security gain.