Massivizing Online Games Using Cloud Computing: A Vision

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Provided by: Delft University of Technology
Topic: Cloud
Format: PDF
Online gaming systems are already providing services to an increasing player base, but also to enterprise training, disaster-scenario analysis, and education. Although the current approach services overall hundreds of millions, the predominant industry approach is self-hosting, that is, to buy and operate large-scale infrastructure. This paper cannot scale when the number of players per game surges, is too costly when the number of players decreases, and is too restrictive for small companies due to up-front costs.
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