Minimizing End-To-End Delay in Interactive Network Applications

Provided by: Creative Commons
Topic: Networking
Format: PDF
Multiple users interaction in network applications such as teleconferencing, network gaming, and online trading are gaining popularity but these applications require that the delay difference in between multiple clients of the Service. In this paper, they proposing a Technique named as latency equalization service equalize the perceived latency for all clients participating in an interactive network application. The architecture uses a few routers in the network as hubs to redirect packets of interactive applications along paths with similar end-to-end delay. The authors are proposing the Loss Difference Aggregator (LDA), a low overhead mechanism for fine-grain latency and loss measurement.

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