Multicast Tree Allocation Algorithms for Distributed Interactive Simulation
The authors deal with a way of realizing real-time communications required by a Distributed Interactive Simulation (DIS), using multipoint communication technics. These technics would be the basic principles of the Data Distributed Management (DDM) of the simulation tool. They focus here on a classical interactive game between participants distributed on a geographic map, where each participant is associated to a square cell on it. The needs of communication between participants (i.e., if the associated cells overlap) are represented by a graph called neighborhood graph.