Network Design Game with Both Reliability and Security Failures
In this paper, the authors investigate the connection between network reliability and security by modeling attacker-defender interactions as a game. They model the defender's network as an undirected graph with insecure and unreliable edges. The edges could either fail due to a random malfunction (fault), or due to a strategic attacker who aims to maximize the defender's loss (attack). In many environments, the defender faces prohibitive costs of isolating the type of failures, i.e., fault versus attack.