Ontology of a Scene Based on Java 3D Architecture

Provided by: Creative Commons
Topic: Software
Format: PDF
In this paper, the author seeks to make an approach to the class hierarchy of a scene built with the architecture Java 3D, to develop an ontology of a scene as from the semantic essential components for the semantic structuring of the Web3D. Java was selected because the language recommended by the W3C consortium for the development of the Web3D oriented applications as from X3D standard is Xj3D which composition of their schemas is based the architecture of Java3D. In first instance identifies the domain and scope of the ontology, defining classes and subclasses that comprise from Java3D architecture and the essential elements of a scene, as its point of origin, the field of rotation and translation.

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