Parallelization of Node Based Game Tree Search Algorithm on GPU

GTS is directed graph whose nodes indicates position and edges indicates moves in a game theory. Game tree is the hierarchical tree structure begins at the initial position as a node and contains all possible moves from each position. Game tree search algorithm is used to search the best move in game tree. GTS is a combinatorial problem in which it is hard to find optimal solution from huge possible solutions. In literature, finding a better GTS algorithm to obtain best solution and use of advanced computing architectures to speed up the GTS computation are mostly studied.

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Resource Details

Provided by:
International Journal of Computer Science and Mobile Computing (IJCSMC)
Topic:
Hardware
Format:
PDF