Rich Interaction in the Context of Networked Virtual Environments - Experiences Gained from the Multi-player Games Domain

The aim of this paper is to provide a tentative taxonomy and corresponding hierarchical model of interaction in the context of Networked Virtual Environments. The purpose of this paper is to suggest a new research approach that would contribute in bridging this gap by applying the experience gained from games domain. The emphasis is on combining the expertise and targeting the focus of various areas, such as the entertainment industry, cognitive and behavioral sciences, information processing sciences, and technology.

Provided by: University of Oulu Topic: Software Date Added: Jan 2002 Format: PDF

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