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virtual currency

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so far as i know,most mmorpg game players oppose buying gold.but still amounts of virtual currency flow into america,it causes dollars flow out.what do you think about it.

here is a website for selling gold,you can forward to the site to recognize what it is.

http://www.enjoylotro.com

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by nodisalsi

Money really is only token for which two parties who *agree* upon the value; money by itself has no real value - only percieved value by both parties.

It was actually more beneficial for the US economy that the first party *earned* that dollar in the first instance, than it was to the detriment to the US economy that is was exported for services overseas.

In any case, that dollar will eventually find it's way back as a token for a foreigner to trade with the US economy. It would have no other use.

by nodisalsi

The problem with real-world money entering a mmorpg enviroment is that it attracts petty crime and gambling addicts.

I recall when a player on Battlenet (DiabloII) successfully sold a virtual item on eBay - the whole game enviroment collapsed into a hackers magnet and scammers pitch. And minors played for hours and hours attempting to get that elusive rare item dropped - thus becoming addicted in the same way as gambler would to a fruit machine or a scratch-card game.

If game writers would write in a clause in their license that prohibits their virtual currency being exchanged for real-world value, this petty crime would never prevail so the game-play and social activity would be allowed to dominate.

ETA: as I was saying...
http://blogs.techrepublic.com.com/tech-news/?p=907 "Top RPG player kidnapped and tortured for password"

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