I’ve been experimenting with a small logic-based puzzle game on Windows 11, and it’s been interesting to see how different systems handle performance and testing.
The game itself is lightweight, but I noticed that things like display scaling, window resizing, and different screen resolutions can affect the overall experience more than I expected.
I’m curious how other Windows users handle game testing.
Do you test games on multiple Windows versions?
Have you run into DPI scaling or fullscreen issues?
Which tools do you use for debugging small Windows games?
Any tips for making casual puzzle games feel smoother on different PCs?
I’d love to hear your experiences, especially if you’ve worked on or tested indie games on Windows.