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Old Dos.h file for Game/Graphics Program

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Hello everyone! My question for yall is this, does anyone remember the old "dos.h" file? It contained functions for Assembly/Processor Registers (in my case Intel/80x86).

Most older game programming books refer to it, but the new "dos.h" is actually a system-like file (ie. timer(); -ish functions).

I know of the _asm(); function to get to processor registers, some Assembly, and that protection modes need changing, but ---

I just want to know, is there like an "oldDos.h-like" file, configured for 98/XP, I'd like to avoid making one myself if I can.

Jay

BTW I'm using Visual C++ 6.0 on 80x86 processor.

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