Developing or Testing Puzzle Games on Windows 11
I've been experimenting with a small logic-based puzzle game on Windows 11, and it's been interesting to see how different systems handle performance and testing.
The game itself is lightweight, but I noticed that things like display scaling, window resizing, and different screen resolutions can affect the overall experience more than I expected.
I'm curious how other Windows users handle game testing.
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Do you test games on multiple Windows versions?
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Have you run into DPI scaling or fullscreen issues?
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Which tools do you use for debugging small Windows games?
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Any tips for making casual puzzle games feel smoother on different PCs?
I'd love to hear your experiences, especially if you've worked on or tested indie games on Windows.