Gallery: Sony unveils PSP Go, motion-sensing - TechRepublic

Gallery: Sony unveils PSP Go, motion-sensing

  • At E3 no big surprise was Sony’s unveiling of an updated portable gaming controller, the PSP Go. Big surprise was the unveiling of a motion-sensing device to combat the Ninetendo Wii and Microsoft’s new Project Natal. \n

    Kaz Hirai (CEO of Sony’s Networked Products and Services Group) introduced the much-anticipated the PSP Go, also known, he joked, “as the worst-kept secret” in the video game business.\n\n

    Credit: Daniel Terdiman/CNET

  • The PSP Go, Hirai says, will feature 16 gigabytes of internal Flash memory; built-in Wi-Fi; integrated Bluetooth and a new system, Media Go, which will be the application used on the PSP Go to access the PlayStation Store. It is expected to be available on October 1 in the U.S.\n

    Credit: Daniel Terdiman/CNET

  • PSP Go has slideout controls\n

    Credit: Gamespot

  • The PSP Go will also come in lavender\n

    Credit: Daniel Terdiman/CNET

  • Resident Evil comes to PSP with the Go\n

    Credit: Gamespot

  • The Sony motion-sensing system is still in the deveopment stage and won’t be available until the spring of 2010. The controller has a real one-to-one relationship between the person wielding it and what is seen on-screen. And it also offers tension-based control, such as pulling back the string on a bow to shoot an arrow.\n

    \nHere. Sony shows off motion-sensor controls where a real person controls the avatar of a knight.\n\n\n

    Credit: Gamespot

  • Assassin’s Creed demo\n

    Credit: Gamespot

  • Square Enix would be releasing “Final Fantasy XIV” exclusively for the PS3 in 2010.\n

    Credit: Daniel Terdiman/CNET

  • A scene from Final Fantasy XIII.\n

    Credit: Daniel Terdiman

  • God of War III gets introduced at E3\n

    Credit: Daniel Terdiman/CNET

  • Sony Consumer Electronics of America President and CEO Jack Tretton introduced an upcoming game, “MAG,” which can support 256 simultaneous players, including people playing remotely.\n

    Credit: Daniel Terdiman

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