Sony’s PS Vita puts living room gaming into your hands
Image 1 of 31
PS Vita: Box Cover
ntSony’s PlayStation Vita (PS Vita) handheld gaming system is unique because it allows you to not only play three of the same games as those available on the PlayStation 3 (PS3) but also to play against players on the PS3 and transfer your game progress between the devices.
n
ntThis is the box cover for the PS Vita. You’ll notice the version tested has 3G service (which required an additional purchase, so I didn’t try it) and Wi-Fi. It also comes bundled with an 8 GB memory card and a free downloadable game for activating the AT&T 3G service.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Box Back
ntThe back of the box breaks out what the PS Vita can be used for, as well as details on the box contents and some disclaimers.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Box Open
ntOpening the clamshell lid reveals the PS Vita wrapped in a padded plastic bag and a cardboard divider/lid hiding everything else.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Under the partition
ntRemoving the divider/lid reveals the rest of the box contents in the packaging.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Box Contents
ntI’ve spread out some of the box contents here, including the power adapter (three pieces, top), the PS Vita, the Quick Start Guide, the Safety Guide, and a packet that contains the Augmented Reality cards (more on these later), the memory card, and some advertisements about the PS Vita accessories and the AT&T data plan.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Front
ntThe PS Vita up close. The controls include a D-pad and control stick (left), the four standard PlayStation buttons and another control stick (right), a left and right trigger button (top), and the touchscreen. There are also three smaller buttons on the surface: the PS button (which is like a “System” or “Home” button), a Select button, and a Start button. The face camera is just to the top left of the standard PlayStation buttons. On the bottom edge is the connection for the charger (center) and the headset jack (right of center). Along the top edge (not visible) is the power button, the PS Vita card slot, an expansion slot (for add-on devices), and volume buttons. The speakers are on the far left and right behind the 6-hole grilles.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Back
ntThe back of the PS Vita looks non-descript – a couple of finger grips, a rear camera, and a pattered backplate – but the backplate is actually a touch surface as well. Also somewhat visible are the memory card slot (bottom mid-left of photo) and SIM card slot (right edge of photo). The microphone is on the rear of the device, between and behind the charger connector and the headset jack.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Back up close
ntHere’s a close-up of the patterned backplate. The pattern is made up of the four PlayStation buttons repeating over and over.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Lock Screen
ntAfter use, the PS Vita goes into a Standby mode. When woken from standby, either by pressing the power or PS button, the Lock screen is displayed. You simply “peel” the screen away from the top right to the bottom left to show the Home screen.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Home Screen
ntThe default home screen is a page of 10 built-in applications, many of which I’ll talk about in the coming slides. Other points of interest are the dots on the left side signifying which screen of the Home area you are on and how many screens there are. Also, the small bubble in the top right displays messages when tapped, including applications recently installed.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Welcome Park LiveArea
ntLaunching an application, such as Welcome Park – the built-in PS Vita training app – brings up that application’s LiveArea. The LiveArea is used to start an application in its primary mode, start an alternate mode (not shown), check for and install updates (shown later on Netflix), and, when scrolling down, show recent activity in that application. Like the Lock screen, peeling from the top right toward the bottom left will close the application and its LiveArea. When the application is running, press the PS button to return to the LiveArea.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Welcome Park
ntWelcome Park includes tutorials on how to use the touch surfaces, camera, microphone and speakers, and accelerometers to control the PS Vita and its applications.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Party
ntAs the screenshot reads, Party helps you to set up a group that allows you to chat and play games with your friends.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: PS Store
ntThe PS Store is where you can download games and applications for your PS Vita. The PS Vita has native applications and games and supports games from the PSP (there is a special category for the games that are playable between the PS Vita and the PS3). The PS Store also allows you to download video, such as hit movies and TV shows for rent or purchase. There is even some free content available.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Near
ntThe Near app tells you what other people around you are playing and allows you to share content and possibly play games with them. It appears no one around me has a PS Vita, or they’re not sharing (Near can be turned on and off in the settings).
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Web Browser
ntLike many other handheld devices, the PS Vita is equipped with a web browser. The browser is not branded with any obvious name, so I assume it’s something Sony developed or modified from an existing browser, such as Mozilla or Chrome.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Music and App Select
ntThe Music app lets you play MP3, MP4, and WAVE audio files on your PS Vita. More importantly in this screenshot is the app selection view, which is activated by pressing the PS button when in a LiveArea or Home screen and shows all currently running applications cascaded on top of each other. Tapping an application brings up its LiveArea.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Google Maps
ntAnother popular app with mobile devices is Google Maps. This works basically the same as the web version or any other handheld device version. In addition to providing location information, the app also functions as a compass, showing the direction the PS Vita is facing, which in my case is northwest.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Netflix Update
ntMany of the apps will have updates available from time-to-time that can be installed via the application’s LiveArea. I downloaded Netflix the first day I had the device, and a couple days later there was an update. The update button appears at the top of the LiveArea as two arrows forming a circle.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Unit 13
ntAt the time of this writing, there are 45 PS Vita games available (in addition to all of the PSP games), most of which have playable demos in the PS Store. I downloaded several games’ demos in an attempt to find games that would let me experience as many of the various control mechanisms and graphics hardware the PS Vita has to offer.
n
ntThe first game I played was Unit 13. It is a special forces-type, first person shooter game where the player is given covert missions to complete. As you can see from this screenshot, the PS Vita has pretty good graphics, especially for a 5-inch screen.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Uncharted: Golden Abyss
ntAnother game I played was Uncharted: Golden Abyss. The full story of the game eluded me in the demo, but apparently you have to escape from a burning building at the very beginning. This is another graphics shot to show the amount of depth the system can portray. The game didn’t use much of the touch and motion sensors; instead, it relied mostly on the physical buttons.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Another photo of Uncharted: Golden Abyss
ntThis shot of Uncharted: Golden Abyss shows the realism of the fire animation.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Super Stardust Delta
ntAnother game I played was Super Stardust Delta, which is a Breakout-type game where you have to destroy asteroids and other obstacles as they are falling toward your planet. This game had a few options that allowed the player to choose what type of controls they wanted to use – buttons only or a combination of buttons and touch.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Another photo of Super Stardust Delta
ntThis shot of Super Stardust Delta shows the eye candy of the weapon destroying an asteroid.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Reality Fighters
ntReality Fighters is the game that impressed me the most, from the point-of-view of using the PS Vita’s various control features. Prior to this screen, I was asked to use the face camera to take a picture of my own face, which the game then mapped onto the boxer on the left. There were two built-in boxers also available, including the zombie pictured on the right. Fight control is a combination of buttons, touchscreen, and rear touch surface. Reality Fighters will either put your boxing match in an idyllic scene or use Augmented Reality (AR) to put your fight in your own environment. More on AR in the next slides.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Reality Fighters, photo 2
ntThe PS Vita comes with a deck of AR cards numbered 1-6, each with its own symbol. Reality Fighters uses any one of these cards to help the system determine where in your reality the fight should take place and what its orientation should be. As you can see, the fighters start out at either end of the card on my living room floor. I get the impression there must be something different that certain games do with the different cards.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Reality Fighters, photo 3
ntHere’s an up-close shot of the fighters from a side-on view.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Reality Fighters, photo 4
ntI taped the AR card to my living room wall here to show that the fights can even take place on a vertical surface. If I wanted, I could have placed the card on the ceiling as well.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Connect to PC
ntThe PS Vita also has the ability to connect via USB to either a PlayStation 3 or a PC. When you attempt to connect to a PC for the first time, you get this screen, which leads you to instructions on how to install the Content Manager Assistant for Windows (shown later). Once you get the PS Vita connected to your PC, you can copy content such as photos and music back and forth, as well as perform system backups.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Connect to PC, photo 2
ntThe PS Vita sets up a virtual CD-ROM drive that contains the Content Manager Assistant installation file, or you can download the software. Once the install is complete, you can finish connecting your PS Vita to your PC.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.
PS Vita: Content Manager Assistant
ntHere’s a screenshot of the Content Manager Assistant installing on my computer. It’s a quick install. The Content Manager Assistant runs in your system notification area, so be wary of excessive consumption of system resources.
n
ntPhoto by Wally Bahny for TechRepublic
n
ntRead my review of the PS Vita in TechRepublic’s Geekend blog.