A Design Framework for Real-Time Embedded Systems with Code Size and Energy Constraints
Real-time embedded systems are typically constrained in terms of three system performance criteria: space, time, and energy. The performance requirements are directly translated into constraints imposed on the system’s resources, such as code size, execution time, and energy consumption. These resource constraints often interact or even conflict with each other in a complex manner, making it difficult for a system developer to apply a well-defined design methodology in developing a real-time embedded system. Motivated by this observation, the authors propose a design framework that can flexibly balance the tradeoff involving the system’s code size, execution time, and energy consumption.