LINE————Contains
50—— char * b, q, *r;
200——– b=getbuf();
201—– q = *b;
212—– r= anotherfunction(b);
213-300—/* we want to use ?q? and ?r? here*/
2000—- char * getbuf()
2001—– {
2002—- char buff[8];
2003-2050—– /* unspecified, buff defined here *./
2051—– return (char *) buff;
2052——- }
Q1. What will be in variable ?q? after line 201 is executed? Under what conditions might this not be so?
Q2. Is there an alternative, but equivalent, way to write line 2000? If so, what is it?
Q3. Is getbuf() a reasonable function?
Q4. Will getbuf() execute at all?
Q5. Please comment on line 2051.
Q6. Is getbuf() good practice, and why?
Q7. What line not given should be provided for compilation?
Q8. Correct the problems with this function, and then extend it so that it also returns a usable array of pointers to some structures.
The extended version of this function should:
a) Maintain the same “char *” return type which returns a pointer to a usable, for storing a ?C? string, memory buffer.
b) In addition, also return a usable array of pointers to structures. This array of pointers is of variable and random length, which must be obtained using GetNumberOfSomeSeqsToGenerate(), which is called, ONLY, from within this new extended version of the function.
c) The type of these structures and the function that should be used to get these structures are defined as follows:
typedef struct {
char* name; /* ‘\0’-terminated C string */
int number;
} SomeSeq;
/* How many structures should be in the returned array
*/
int GetNumberOfSomeSeqsToGenerate(void);
/* Return the next structure (to fill the
* abovementioned array with).
* Caller is responsible for the cleanup of the returned structure
* and all its content. The latter are all allocated in
* dynamic memory.
*/
SomeSeq * GetNextSomeSeq(void);
Do NOT(!) use “C++” syntax.
Use good programming practice, as much as these instructions allow.
9Q. Write a function which calls this function, prints out all data returned by it, and makes sure there are no memory leaks.
Do NOT(!) use “C++” syntax.
Use good programming practice, as much as these instructions allow.