Is it possible to Detect subliminal messaging in a flash player based game

By HThammond ·
I play a Browser + flash player action game and i believe they are using subliminal messaging to get people to spend there money as well as stay playing the game.But how to prove it. flash players run from 10 to 45 Fps

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by Brenton Keegan In reply to Is it possible to Detect ...

Ok, this is definitely one of the weirder posts I've seen.

The typical "hooks" game developers use to get people to spend money are really just psychological mechanics. The popular "farmville" facebook application uses this method. Basically they are engineered to be addicting. Once addicted, they offer to sell "virtual products" for real money. Other flash developers make their money solely through advertisements. There are several "game portals" which have many web based games on then that users can play for free. Advertisers pay money to have their ads put up and that money is distributed to the game developers according to # of plays.

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good info but not right answer im looking for

by HThammond In reply to ok...

thanks the info you gave! may shed some lite on it but im looking to see if they are doing subliminal messaging and if it is possible to do it and if so how to detect it

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by SPC_TCOL In reply to good info but not right a ...

Here would be one possible solution for you.
you could record your screen on a recorder, and then play it picture by picture, until you start sleeping, or until you find what you are looking for.
What ever will be first.

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yes ive thought about this as well, yes its good answer!

by HThammond In reply to ok

and i suppose there is no software that could do it eather cause im lazy lol or to bizy playing game lol thanks for your time!

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Don't know if subliminal works below 48fps ...

by OldER Mycroft In reply to Is it possible to Detect ...

Before it was outlawed in the UK, Subliminal Messaging was heavily used in the major motion picture houses across the country, in order to control WHAT the audience would buy during the, then popular, programme intermission(s) during the playing of films. I'm not sure when it happened. In the UK it tore through the courts sometime in the late '60s or early '70s.

Now, when you take into account that most movie projectors advance from one frame to the next one 24 times each second, each frame is illuminated two or three times before the next frame is projected using a shutter in front of its lamp. As a result, the movie projector runs at 24 frames per second, but has a 48 or 72 Hz refresh rate.

This allowed for a 'message' to appear unnoticed by the human eye but still registered by the human brain only if the message was 1/48th of a second or 1/72nd of a second in duration.

The human brain is what picks up messages, not the human eye - because intrinsically the eye doesn't SEE anything, all it does is transmit light images to the brain.

Standard television screens have refresh rates of 50Hz in the UK (PAL system) and 60Hz USA (NTSC system). The human eye is more or less working at maximum efficiency of absorbing images when it is running around 25 to 30fps, which is why television broadcasts are made between 50Hz & 60Hz.

Computer TFT monitors are all equal at 60Hz, so whatever country they are in doesn't matter any more - they all have the same refresh rate.

So if you are going to check a Flash game running at 45FPS, you're going to have to record it at 45*60*2 PER SECOND of gameplay, which is 5400 frames per recorded second of gameplay.

Slowing playback down to Step-Frame and viewing each frame one at a time, possibly for several seconds before moving onto the next single frame, it will take quite a while.

I'm not sure how sophisticated it is, but you might like to check out FRAPS:

There is a trial download available but it may be feature-limited.

Depending on your current age, the project may outlive you before completion. :)

Edit for layout

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your awsome

by HThammond In reply to Don't know if subliminal ...

you did your research didnt you. so basically i wouldnt be able to tell

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