So, I have been reading on how to make DirectX applications. And while I have managed to draw a triangle on screen, and read through the tutorials on making a spinning cube, I am finding the tutorials rather confusing. Often I am just downloading the provided source code and following along, then playing with it. And it seems to be working.
ATM I am doing this in VB6, cause it’s all I have, and the tutorials are all for DX8, and I am wondering, would it be easier to start learning at DX7 first? Then move up to DX8 with its higher focus on 3D? I am curious to learn DirectDraw as from what I read, it is good for 2D games, which is something I’d like to try to make.
Should I keep at DX8 and maybe post more specific questions here later on? Or should I give DX7 and specifically DirectDraw a shot and see if I can make my own game out of it, pong or w/e as a way of getting into DX programming which seems to have a large number of classes to learn about.
Also, any good beginners tutorials that can be posted here would be appreciated :).
I have already read several sites but I cannot remember the links, so any helpful link is good 🙂 (applying textures to quads was an interesting read as it explained a lot of terms, but the code samples were… difficult.)