Why you should use OpenGL and not DirextX - TechRepublic
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January 11, 2010 at 12:04 PM
neon samurai

Why you should use OpenGL and not DirextX

by neon samurai . Updated 16 years, 6 months ago

I stumbled across this in today’s reading and thought it interesting. An argument put forth by a game development house. What say you, other developers and/or gamers?

http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX

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