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June 2, 2025 at 6:55 am #4309682
Windows Resource Usage Spikes with Embedded System Simulators
by ariajames028 · about 1 month, 1 week ago
Tags: Browser, Operating Systems, Smartphones
Hi everyone, I’m currently working on a university project that involves running embedded system simulators on a Windows machine. I’ve noticed that when running certain development environments or hardware simulation tools, Windows occasionally spikes in resource usage (CPU and RAM), especially during driver-level emulation or interfacing with virtual ports. I’ve tried adjusting background processes and prioritising performance settings, but the lag persists intermittently. I’m wondering if this could be linked to how Windows handles background tasks or virtual device communication for embedded software. Has anyone else dealt with similar slowdowns or found effective ways to optimise Windows for such use cases? References for background context (in case it helps anyone):
https://www.theengineeringprojects.com/2021/06/real-time-embedded-systems-definition-types-examples-and-applications.html
https://learn.microsoft.com/en-us/windows-hardware/drivers/ -
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June 2, 2025 at 12:52 pm #4309777
I’ve only been at this since the 1990’s
by rproffitt · about 1 month, 1 week ago
In reply to Windows Resource Usage Spikes with Embedded System Simulators
And it’s always been like that.
When I was working on Android apps I upped my workstation to a high tier i7 with 32GB RAM and all SSD to help move things along. Today that workstation is some i9 with 64GB, 4TB of RAID SSD and I don’t see a lot of delays but still resources do spike.
Nothing really new here.
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