Infographic: The history of AR and VR, and what the future holds

Did you know augmented and virtual reality started in 1838? Check out this infographic for more information on the origin of these technologies.

Why AR and VR use cases in the enterprise are growing quickly At the 2018 Grace Hopper Celebration, Sophia Dominguez, CEO and co-founder, SVRF, Inc., explained the business use cases for AR and VR.

The origin of augmented reality (AR) and virtual reality (VR) came way back in 1838, when Charles Wheatstone invented the stereoscope. This technology used an image for each eye to create a 3D image for the viewer.

Since then, the technology has evolved at a rapid pace, but has stayed on the fringes of society. However, in the past few years, as graphics and computing technologies have evolved, AR and VR have experienced a renaissance, according to a recent infographic from HistoryDegree.net and NowSourcing.

SEE: Virtual and augmented reality policy (Tech Pro Research)

Now, consumer headsets like the Oculus Rift and the HTC Vive are helping gamers and designers reimagine their interface. In the same way, businesses are using these technologies to train employees and market new products.

Here's the full history of AR and VR and what the future holds for these technologies.

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Image: NowSourcing/HistoryDegree.net

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